In its post, WotC detailed the changes it planned to make to Dungeons & Dragons. “That’s just not right, and it’s not something we believe in.” “Throughout the 50-year history of D&D, some of the peoples in the game-orcs and drow being two of the prime examples-have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated,” Wizards of the Coast said in a blog post in June. But many of its efforts seem half-hearted, and a lot of the work of making Dungeons & Dragons more inclusive has fallen to its fans. The game's publisher, Wizards of the Coast (WotC), knows that and is trying to move Dungeons & Dragons into the future.
Some of its concepts-evil races, descriptions of orcs and half-orcs that mirror racist stereotypes, and the concept of racial disadvantages-don’t make sense anymore in a modern context. It’s a game that was dominated by white dudes for decades and, because of that, it’s got some baggage.
As its popularity has soared, so has its player base. Dungeons & Dragons is the oldest and most popular tabletop role-playing game in the world.